Monthly Archives: March 2011

Limit Break For Life


As I slay Tonberries, I find out that keeping my party’s hp in the yellow department (therefore triggering limit breaks) is way better than keeping the hp to a good level.

If you are quick enough, you can trigger limit breaks before the enemy has a chance to hit you. Also, if you press the “next character button” (I’ve set it to triangle) on the character in yellow hp you are very likely to gain the opportunity to trigger another limit break.

It was quite fun to use some limit breaks I have to say. Zell’s combos train my reaction, and Squall’s my timing. Irvine is just for fun though, since shotguns are awesome.

If only Odin could shut up though. He keeps whining whenever I leave the area to save after every fifth Tonberry.

Oh, and the King Tonberry was super easy to beat. He has shop skills. Awesome. :D

Flying Garden + Meltdown


So I just spend about an hour and a half on getting set up to fight Tonberries, nasty little bastards.

On their own Tonberries are annoying, because they take oh so long to kill. And after you kill around 20, you get to fight King Tonberry, whom you can get as a GF (supposedly the best GF ability wise).

But I need Meltdown to deplete his defense, and it’s also the best junction for vitality.

So where do I get Meltdown? According to the wiki I can get it from Bombs.

So I run around half the world with that dang slow Garden, which for some reason has to go around the FH railroad since it can’t go over or under. I can’t wait to get an airship or something better.

For some bloody reason the Bombs won’t generate Meltdown, so I have to go for Gaylas instead.

Gaylas reside in Trabia, and they drop Mystery Fluid which you can refine into Meltdown.

But only 10 per item. And you need 100 per person.

I run around on the Trabia plains, but Gaylas were hard to find at first. It took a damn long time before I could find one.

Finally I found a Gayla which I could draw Meltdown from. And even that took a while.

After that I had to trek down to the Tonberry place, by the Centra crater.

All of a sudden it’s too late to start killing Tonberries. I really hope this GF will be worth it.

The Chore That Is Drawing Magic & More


I’m almost up to 28 or 29 hours when it comes to Final Fantasy VIII. Didn’t expect it to be so addicting.

Drawing is tedious, but I’m at a point where I almost don’t have to draw anything at all. If drawing would have been done differently, how I don’t know, I would like it more. The junctioning I do like, sometimes it’s tedious as well but not as much as drawing. Although I do hate the fact that you only have so much space for that many spells. You can’t throw magic in the garbage anyway. Why the heck not?

Now that I have all the characters I can have, no optional characters her no, I can’t decide whom I’ll bring with me. I guess it all comes down to limit breaks.

Squall is mandatory, and his limit breaks is quite fun. Zell’s limit break is fun, because it keeps me on my toes. Although I love a shotgun to the face, Irvine’s shot costs bullets which I find logical but annoying. I can’t get over the fact that you launch a poor dog and why can’t I choose which attack I want to use, Rinoa is somewhat neglected because of this. Slots are fun when done well, Selphie’s is. Quistis’s limit break is classic, but weird, why do you need items to learn attacks?

I guess it depends on situation too. I’m having a hard time giving out GFs too.