I thought Clover would be this badass kill-crazy woman. She’s enjoyable to keep around, but she’s actually quite whiny too. She constantly bitches about wanting a better gun (if I give her one she still does not shut up), that she’s bored or wonders what her former owner is doing.
I’ve yet to play Broken Steel, but I’ve played all the other ones.
Operation: Anchorage, I like it because of the simulation. I don’t want to leave once I’ve finished it. I listened to the tapes I found after the quest was done, and I didn’t realize until now that the scared young man in it didn’t survive the event. Because the refinery is the last place you attack to win the battle. Sniping is fun, I love sneaky killing. Also, trying to keep McGraw and that scribe is hard as hell.
The Pitt, I like collecting the ingots. Until I have to resort to an FAQ to find the last ones which flew over my nose. The rest, when I think back to it, is a mess. I… don’t really care, I suppose. But the auto axe is hilarious to use.
Point Lookout, which I just finished this week for the first time. I hate the environment, because it gives me these creeps which makes me really uncomfortable. I never really feel safe, or as safe as you can be in the wasteland. It’s hard to explain. Good things… Well, I’ve never shot at a brain in a tube before, and that hallucination scene is trippy good.
Mothership Zeta, has aliens (durr!). If things go as planned, I’ll be playing through this one later today. What I remember is you get to command the ship at the end and use a lot of fun alien weapons. Now that I’ve played Dead Space 2, the aliens remind me of the necromorph children, small, annoying things who seem to come from anywhere.
I guess I could make a ranking of the Fallout 3 add-ons once I’ve played them all. Here’s a ranking of the recent one’s I’ve played: 1) Operation: Anchorage 2) Tie between The Pitt and Point Lookout
I apologize for my absence. At the moment I’m much in the mood for Fallout 3, and character building.
Character building is basically where I spend hours on planning to the smallest detail. I’m attempting to translate my dunmer and altmer from Oblivion into the Fallout universe. I’m carefully selecting the perks I want.
It’s not just Bethesda games I plan for, I did it first with Pokémon. I’ve probably spent 20+ hours on building Pokémon teams.
Anyway, I’ll most likely write something Fallout 3 related on Friday, and as usual two chapters on the weekend (unless the internet craps out again).
More Oblivion, ’cause some time this week I finished the main quest-line.
I got so tired of closing Oblivion gates. By every town there was one gate required to be closed to gain support for Bruma. The only time it got exciting was when there was a time limit with the great gate. On to other things, Martin. There isn’t much “story” story (or how the hell you put it) in the main quest, but I have to say the conclusion was very nice. Quite an impact it had with me.
Now everything in Cyrodiil seems so, less. But I’ll complete all the quests that are left, and there are a lot of them.
At least all the gates are permanently closed.
This happened some time this week, probably Tuesday.
I finished the Dark Brotherhood quest-line in Oblivion. I have two things to say.
The quest where you’re supposed to kill an entire family, I felt so guilty at first. Because you go to this farm house, where an old lady mistakes you for the person who’s going to deliver gifts for her children. She gives you some gold and a gift list to go with. The lady was nice and harmless, which is what gave me such guilt. She thought her children would get nice gifts, but no, she and them would get slaughtered by me. And it got worse, after I had finished the task of butchering them all I read the whole gift list. My guilt worsened, I felt so bad. The list was written with so much love, I was like “nonononononononono” in my head. I wish I could’ve delivered the gifts instead.
After the family slaying quest, the end of the quest-line begins. It seems you’re just killing random people, but it turns out the traitor is still alive. And you just killed the Black Hand’s Listener (the highest rank you can have). So you do some investigating, and in the Anvil lighthouse’s basement you find some disturbing shit. Especially this diary, I read the whole thing, and the decapitated head of the traitor’s mother. Then you go to Lucien’s (the guy whom recruited you and is assumed to be the traitor) new hideout but find that the Black Hand has already turned him into a rotting corpse in less than 5 hours. So now things are exciting as shit. The traitor is still alive, the Black Hand doesn’t know it, one of them is creepily hitting on me. We go to the Night Mother to appoint a new Listener. Then the tension falls flat as a pancake. Creepy flirt guy: Everyone die! Blah! I slay him and become Listener, because I was born for it.
This quest-line does not fit my good-ish dunmer, but probably my evil asshole-ish altmer.