Tag Archives: Fallout 3

I guess it’s unbearable waiting time

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Last Fallout related post in a while, unless I get the urge to whine about how much I miss Boone.

I’ve kind of lost my passion/urge to play for Fallout 3 since I finished the main quest plus Broken Steel. I think I did that two days ago. I tried to continue to fuel it with an evil character, but it just didn’t do it. I want to play New Vegas, I may do it in less than two weeks when I go home so I can get internet for Steam, primarily because I have yet to finish it. I know the Capital Wasteland pretty well, but not the Mojave.

So yeah, Broken Steel. It may be because I rushed it, but I thought it was kinda underwhelming. The original ending is so complete that BS (ha ha) feels tacked on. I think the Tesla Cannon was cool, although it was only good for sniping turrets.

I have also replayed Mothership Zeta, it was better than I remembered. So, in ranking. 1) O: A 2) M Z 3) T P & P L & B S

Later, I’ll post some screenshots I took of my good and evil characters.

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Some rambling about Fallout 3

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I thought Clover would be this badass kill-crazy woman. She’s enjoyable to keep around, but she’s actually quite whiny too. She constantly bitches about wanting a better gun (if I give her one she still does not shut up), that she’s bored or wonders what her former owner is doing.

I’ve yet to play Broken Steel, but I’ve played all the other ones.

Operation: Anchorage, I like it because of the simulation. I don’t want to leave once I’ve finished it. I listened to the tapes I found after the quest was done, and I didn’t realize until now that the scared young man in it didn’t survive the event. Because the refinery is the last place you attack to win the battle. Sniping is fun, I love sneaky killing. Also, trying to keep McGraw and that scribe is hard as hell.

The Pitt, I like collecting the ingots. Until I have to resort to an FAQ to find the last ones which flew over my nose. The rest, when I think back to it, is a mess. I… don’t really care, I suppose. But the auto axe is hilarious to use.

Point Lookout, which I just finished this week for the first time. I hate the environment, because it gives me these creeps which makes me really uncomfortable. I never really feel safe, or as safe as you can be in the wasteland. It’s hard to explain. Good things… Well, I’ve never shot at a brain in a tube before, and that hallucination scene is trippy good.

Mothership Zeta, has aliens (durr!). If things go as planned, I’ll be playing through this one later today. What I remember is you get to command the ship at the end and use a lot of fun alien weapons. Now that I’ve played Dead Space 2, the aliens remind me of the necromorph children, small, annoying things who seem to come from anywhere.

I guess I could make a ranking of the Fallout 3 add-ons once I’ve played them all. Here’s a ranking of the recent one’s I’ve played: 1) Operation: Anchorage 2) Tie between The Pitt and Point Lookout

In Fallout mood

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I apologize for my absence. At the moment I’m much in the mood for Fallout 3, and character building.

Character building is basically where I spend hours on planning to the smallest detail. I’m attempting to translate my dunmer and altmer from Oblivion into the Fallout universe. I’m carefully selecting the perks I want.

It’s not just Bethesda games I plan for, I did it first with Pokémon. I’ve probably spent 20+ hours on building Pokémon teams.

Anyway, I’ll most likely write something Fallout 3 related on Friday, and as usual two chapters on the weekend (unless the internet craps out again).